Adjusts your spawn location to be within 5-10k of a valid station.
This means if you're on a planet, you'll spawn near a planet station. If you're in space, you'll be near any of the space type of stations. Tested with vanilla and custom respawn pods.
"Suit Spawn" is 2-3k from a station. Very handy for recovering your grids at a station.
Known Issue: Rover Spawns without parachutes (some water planets have this) wont get teleported near a station. I'm working on an update I just want to test well first.
๐ Support This Item
If this helped, a ๐ Thumbs Up improves visibility and helps others find it.
Comments and bug reports are always welcome.
More Economy mods
- Economy Starter Ships
- EconomyFactionsNamesHaveType
- Economy - Same Planet Salvage Contracts
- Economy Station GPS - Instant Unlock
- Economy Projector Scaffolding
- Economy Shop API (ESAPI)
- ESAPI - KevMeUp Shop Grid Collection
- All Shops Buy Zone Chips ESAPI
- Enable Oxygen at Pirates ESAPI
- Remove Large Grid Economy Ships ESAPI
- Economy - Disable Space Contracts
- Interplanetary Trade Alliance Alpha
- EconomyStationBeaconRange40k
- Disable Station NPCs
- Increase Total Contracts 2x ESAPI
- Decrease Total Contracts 0.5x ESAPI
------------------------- Support -------------------------
โค๏ธ If my mods or blueprints have been useful and youโd like to support future work:
https://buymeacoffee.com/sewithkev
------------------------- Tutorials -------------------------
๐บ Space Engineers Tutorials
https://www.youtube.com/@SEWithKev
------------------------- Extras ---------------------------
๐ฆ X (screenshots & builds)
https://x.com/SEWithKev
------------------------- More Mods & Blueprints ----------------
๐ง Workshop Collection (follow for new builds & mods)
https://steamcommunity.com/id/kevmeup/myworkshopfiles
------------------------- Contact -------------------------
๐ฌ Discord (SE support & discussion)
https://discord.gg/mxZdmvbpkb